Combined with a handful of easily accessible weapons she is a force to be reckoned with. Protagonist Shelia is a nimble bugger, able to double jump, strafe dodge roll, and close gaps between her and enemies with ease. It’s also not just how good the action looks that makes it impactful. Even the lowly pistol does some damage and looks and feels satisfying to use. Sparks fly, enemies explode into chunks, armour and shields whittle down, and gun and sword impacts feel meaty and devastating as a result. All the flashy visuals and effects serve to make the actual combat feel ferocious and impactful. It’s not just how good it looks on its own though. A 120 fps mode without RT is available for those lucky enough to have such displays too, though I am not such a person unfortunately. Running at a smooth 60fps with Ray Tracing is a sight to behold, and more than makes up for some repetitive asset use or fairly simply designed combat arenas. All sorts of technical buzzwords could be used here to describe it but to keep it simple – it looks bloody fantastic. I felt that previously some of the effects were a bit overblown at times, but here I think they are seamlessly integrated on top of the ridiculously fast action. Let’s start off on the high notes, shall we? Instantly, it’s apparent that the visual make up of Bright Memory Infinite is far better than the previous outing. Infinite is far more detailed, fleshed out, and simply fun than the brief slice we got before, though there’s still room for improvement that mean it’s not quite the balls to the wall blockbuster we were hoping for. Has FYQD Studio used this time to improve and expand, or are we looking at a underwhelming realisation of what could have been? Nearly two years later, we’ve finally gotten our hands on the title that had people talking way back when the next gen system was announced. TL,DR: it had potential but also plenty to improve upon ready for the big release. At the launch of the Xbox Series X we were treated to a fun – but slight – taster for Bright Memory Infinite in its prequel (our review of that can be found here).
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